Unreleased Prototypes
Following the release of Transformers Earth Wars my main responsibility has to be to provide UI and UX support to prototype and early development teams. This would involve the solving fundamental problems around core mechanics and gamplay loops as well as provided wireframes, flows and documentation for features, provide visual direction and work closely with developers to implement and iterate on all aspects of the game.
The highly iterative and experimental nature of many of these prototypes means that much of the work seen in this section should be considered work in progress.